desktop vibes
I designed Vidya.OS as a retro desktop that brings Vidya’s games and apps into one place. The desktop metaphor gave users a familiar way to explore the ecosystem and launch its tools, while themes and custom backgrounds let them make the space their own.
fabricator
I designed an NFT collectible game to demonstrate the Fabricator, a crafting tool shared across the Vidya ecosystem. Inspired by Little Alchemy, the game starts with four basic elements: fire, earth, wind and water.
Players drag items from a connected wallet into the interface and combine them to discover new elements. Recipes stay hidden until discovered, encouraging experimentation across 120 collectible elements with varying levels of rarity.
AimBots
I worked across the art and design of AimBots, Vidya’s flagship multiplayer first-person shooter. My role spanned world-building and lore, level design, game UX and UI, key art and website materials, shaping how players encountered the game both in and outside play.
Set in a future without humans, AimBots follows rival factions of intergalactic bots competing for a precious mineral called Vidya. Players wager their Vidya in fast-paced online battles.
expanding the AimBots world
I found and briefed several illustrators to expand the lore of the AimBots world. Through rounds of feedback, I guided the commissioned artwork from initial concepts to finished illustrations, building on the game’s visual direction and giving its wider universe more depth.