There was great buzz around the launch of the much anticipated Kinect, but sales dropped off quickly as the titles available for the system were still in their development stage. When some new title arrived that were aimed more for the Core Xbox market we utilised this and ran a week long promotion demonstrating that Kinect had a lot more to offer than previously thought.
Josh Griffey
is a designer by trade but give him a bone and he’ll bring you back a roast dinner with bells and whistles.








